Carsten wrote: Wed Feb 18, 2026 3:11 pm Don't mess with filenames or edit metadata files manually. The only thing you are allowed to change is the folder name containing your package, as that is never referenced within the package/DCP.
<AssetList>
<Asset>
<Id>urn:uuid:b9f7d42b-5cf2-4962-be44-7e28605ad8de</Id>
<PackingList>true</PackingList>
<ChunkList>
<Chunk>
<Path>SurviveorDie_PKL.xml</Path> <<<<<<<<<<<<<<<<<<<
<VolumeIndex>1</VolumeIndex>
<Offset>0</Offset>
<Length>8927</Length>
</Chunk>
</ChunkList>
</Asset>
<Asset>
<Id>urn:uuid:63f195d5-604a-4690-9624-8c9eb632971c</Id>
<ChunkList>
<Chunk>
<Path>SurviveorDie_CPL.xml</Path> <<<<<<<<<<<<<<<<<<<<<
<VolumeIndex>1</VolumeIndex>
<Offset>0</Offset>
<Length>17912</Length>
</Chunk>
</ChunkList>
</Asset>
<Asset>
<Id>urn:uuid:3bd41e4e-dfb7-4257-9098-d73096f847a6</Id>
<ChunkList>
<Chunk>
<Path>SurviveorDie_VIDEO.mxf</Path> <<<<<<<<<<<<<<<<<<<
<VolumeIndex>1</VolumeIndex>
<Offset>0</Offset>
<Length>122350345635</Length>
</Chunk>
</ChunkList>
</Asset>
<Asset>
<Id>urn:uuid:ad54ab56-baa4-4624-8090-4730db2793c8</Id>
<ChunkList>
<Chunk>
<Path>SurviveorDie_AUDIO.mxf</Path> <<<<<<<<<<<<<<<<<<<
<VolumeIndex>1</VolumeIndex>
<Offset>0</Offset>
<Length>12626659726</Length>
</Chunk>
</ChunkList>
</Asset>
</AssetList>
</AssetMap>
I modified the code in Assetmap, so it's consistent now.
And it ingests normally on Dolby, Sony, and GDC servers.