<AssetList>
<Asset>
<Id>urn:uuid:b9f7d42b-5cf2-4962-be44-7e28605ad8de</Id>
<PackingList>true</PackingList>
<ChunkList>
<Chunk>
<Path>SurviveorDie_PKL.xml</Path> <<<<<<<<<<<<<<<<<<<
<VolumeIndex>1</VolumeIndex>
<Offset>0</Offset>
<Length>8927</Length>
</Chunk>
</ChunkList>
</Asset>
<Asset>
<Id>urn:uuid:63f195d5-604a-4690-9624-8c9eb632971c</Id>
<ChunkList>
<Chunk>
<Path>SurviveorDie_CPL.xml</Path> <<<<<<<<<<<<<<<<<<<<<
<VolumeIndex>1</VolumeIndex>
<Offset>0</Offset>
<Length>17912</Length>
</Chunk>
</ChunkList>
</Asset>
<Asset>
<Id>urn:uuid:3bd41e4e-dfb7-4257-9098-d73096f847a6</Id>
<ChunkList>
<Chunk>
<Path>SurviveorDie_VIDEO.mxf</Path> <<<<<<<<<<<<<<<<<<<
<VolumeIndex>1</VolumeIndex>
<Offset>0</Offset>
<Length>122350345635</Length>
</Chunk>
</ChunkList>
</Asset>
<Asset>
<Id>urn:uuid:ad54ab56-baa4-4624-8090-4730db2793c8</Id>
<ChunkList>
<Chunk>
<Path>SurviveorDie_AUDIO.mxf</Path> <<<<<<<<<<<<<<<<<<<
<VolumeIndex>1</VolumeIndex>
<Offset>0</Offset>
<Length>12626659726</Length>
</Chunk>
</ChunkList>
</Asset>
</AssetList>
</AssetMap>
I modified the code in Assetmap, so it's consistent now.
And it ingests normally on Dolby, Sony, and GDC servers.