Renaming DCP and CPL/PKL content

Anything and everything to do with DCP-o-matic.
RAY-NUE
Posts: 122
Joined: Mon Aug 21, 2023 4:18 am
Location: Ratchaburi, Thailand

Re: Renaming DCP and CPL/PKL content

Post by RAY-NUE »

Carsten wrote: Wed Feb 18, 2026 3:11 pm Don't mess with filenames or edit metadata files manually. The only thing you are allowed to change is the folder name containing your package, as that is never referenced within the package/DCP.


<AssetList>
<Asset>
<Id>urn:uuid:b9f7d42b-5cf2-4962-be44-7e28605ad8de</Id>
<PackingList>true</PackingList>
<ChunkList>
<Chunk>
<Path>SurviveorDie_PKL.xml</Path> <<<<<<<<<<<<<<<<<<<
<VolumeIndex>1</VolumeIndex>
<Offset>0</Offset>
<Length>8927</Length>
</Chunk>
</ChunkList>
</Asset>
<Asset>
<Id>urn:uuid:63f195d5-604a-4690-9624-8c9eb632971c</Id>
<ChunkList>
<Chunk>
<Path>SurviveorDie_CPL.xml</Path> <<<<<<<<<<<<<<<<<<<<<
<VolumeIndex>1</VolumeIndex>
<Offset>0</Offset>
<Length>17912</Length>
</Chunk>
</ChunkList>
</Asset>
<Asset>
<Id>urn:uuid:3bd41e4e-dfb7-4257-9098-d73096f847a6</Id>
<ChunkList>
<Chunk>
<Path>SurviveorDie_VIDEO.mxf</Path> <<<<<<<<<<<<<<<<<<<
<VolumeIndex>1</VolumeIndex>
<Offset>0</Offset>
<Length>122350345635</Length>
</Chunk>
</ChunkList>
</Asset>
<Asset>
<Id>urn:uuid:ad54ab56-baa4-4624-8090-4730db2793c8</Id>
<ChunkList>
<Chunk>
<Path>SurviveorDie_AUDIO.mxf</Path> <<<<<<<<<<<<<<<<<<<
<VolumeIndex>1</VolumeIndex>
<Offset>0</Offset>
<Length>12626659726</Length>
</Chunk>
</ChunkList>
</Asset>
</AssetList>
</AssetMap>

I modified the code in Assetmap, so it's consistent now.
And it ingests normally on Dolby, Sony, and GDC servers.
StephW999
Posts: 75
Joined: Mon May 17, 2021 1:15 pm

Re: Renaming DCP and CPL/PKL content

Post by StephW999 »

RAY-NUE wrote: Wed Feb 18, 2026 4:07 pm I modified the code in Assetmap, so it's consistent now.
And it ingests normally on Dolby, Sony, and GDC servers.
and what is the point ?
RAY-NUE
Posts: 122
Joined: Mon Aug 21, 2023 4:18 am
Location: Ratchaburi, Thailand

Re: Renaming DCP and CPL/PKL content

Post by RAY-NUE »

StephW999 wrote: Wed Feb 18, 2026 8:23 pm
RAY-NUE wrote: Wed Feb 18, 2026 4:07 pm I modified the code in Assetmap, so it's consistent now.
And it ingests normally on Dolby, Sony, and GDC servers.
and what is the point ?


Some movie theaters in my country don't like it when the filenames look like alien language.
RAY-NUE
Posts: 122
Joined: Mon Aug 21, 2023 4:18 am
Location: Ratchaburi, Thailand

Re: Renaming DCP and CPL/PKL content

Post by RAY-NUE »

StephW999 wrote: Wed Feb 18, 2026 8:23 pm
RAY-NUE wrote: Wed Feb 18, 2026 4:07 pm I modified the code in Assetmap, so it's consistent now.
And it ingests normally on Dolby, Sony, and GDC servers.
and what is the point ?
If you use these IDs as filenames: <Id>urn:uuid:3bd41e4e-dfb7-4257-9098-d73096f847a6</Id>, it looks unprofessional and suspicious, like a virus.
In Clipster, we can name the files before packaging them.
Last edited by RAY-NUE on Fri Feb 20, 2026 3:14 pm, edited 1 time in total.
StephW999
Posts: 75
Joined: Mon May 17, 2021 1:15 pm

Re: Renaming DCP and CPL/PKL content

Post by StephW999 »

RAY-NUE wrote: Fri Feb 20, 2026 3:11 pm If you use these IDs as filenames: <Id>urn:uuid:3bd41e4e-dfb7-4257-9098-d73096f847a6</Id>, it looks unprofessional and suspicious, like a virus.
In Clipster, we can name the files before packaging them.
Okay, thank you for your comment, have a good day.
RAY-NUE
Posts: 122
Joined: Mon Aug 21, 2023 4:18 am
Location: Ratchaburi, Thailand

Re: Renaming DCP and CPL/PKL content

Post by RAY-NUE »

StephW999 wrote: Fri Feb 20, 2026 3:37 pm
RAY-NUE wrote: Fri Feb 20, 2026 3:11 pm If you use these IDs as filenames: <Id>urn:uuid:3bd41e4e-dfb7-4257-9098-d73096f847a6</Id>, it looks unprofessional and suspicious, like a virus.
In Clipster, we can name the files before packaging them.
Okay, thank you for your comment, have a good day.
thank you too.