CPL Editor - Entry Point - Duration

Anything and everything to do with DCP-o-matic.
scozz76
Posts: 70
Joined: Sun May 15, 2016 10:13 am

CPL Editor - Entry Point - Duration

Post by scozz76 »

Would it be possible to implement a CPL editor to specify a new entry point and duration rather than have to trim and re-encode an existing DCP? I currently use xml notepad to make these alterations, then overwrite the existing CPL.
Admittedly CPL editing is rare but definitely a time saver.
Carsten
Posts: 2804
Joined: Tue Apr 15, 2014 9:11 pm
Location: Germany

Re: CPL Editor - Entry Point - Duration

Post by Carsten »

I am not sure wether it covers all cases, but adding a preexisting DCP and editing In-/Out-Points does exactly that. It will not reencode, but simply copy existing content into the new DCP. If the pre-existing DCP is a DCP-o-matic project, it will usually go within seconds, if not, it will take a few minutes to copy all files.

- Carsten
scozz76
Posts: 70
Joined: Sun May 15, 2016 10:13 am

Re: CPL Editor - Entry Point - Duration

Post by scozz76 »

Scrap that idea. The dcpomatic player doesn't immediately detect file size and hash errors.
Carsten
Posts: 2804
Joined: Tue Apr 15, 2014 9:11 pm
Location: Germany

Re: CPL Editor - Entry Point - Duration

Post by Carsten »

Well, of course it is only possible if you recalculate hashes and signature. The player doesn't ingest features as DCI servers do, thereby also checking the DCP integrity. The player will probably only detect these violations with it's Verify option.

Modifying the DCP in DCP-o-matic will take care of hashes and signatures.

- Carsten